A Cellular Survival Roguelike

HOMEOSTASIS

Keep one cell alive through escalating crisis.
Every fix you make creates a new problem.

ENERGY85
STRESS30
EVO I
⚠ Outer wall failing

Coming soon · iPhone · iOS 18+

The core loop

One cell. One rhythm. No win screen.

The whole game is six coupled vital signs, steered in real time. Calm never lasts — a crisis is always telegraphing.

PHASE 01

Baseline

The cell breathes. You route power, post worker crews, and bank materials before the storm.

PHASE 02

Warning

A threat telegraphs. You read what it wants and pre-stage your defense — or panic later.

PHASE 03

Crisis

26 seconds of forcing pressure. Vitals slide toward the red. You spend, fire, and improvise.

PHASE 04

Adapt

Survive and you mutate — pick one of three trade-offs. Then the next cycle hits harder.

Get stronger and the threats keep pace. Eventual collapse is the point — you don't win, you chase a deeper run.

The substrate

Six vitals, seven systems

Every feature is an operation on the same shared machine — never a system bolted on beside it.

Energykeep high

The only currency

Mitochondria make it; everything else burns it. Run dry and the whole cell decays.

Stresskeep low

The death clock

Climbs from every other vital going wrong. Hit 100 and the run is over.

Viruskeep low

The hijacker

Seizes your factories past a threshold. Shred it, wall it out, or shut production down.

Rustkeep low

The engine's cost

Reactive oxygen rises with power. It corrodes the engine, the DNA, and the roads.

Foldingkeep low

The ER load

Proteins jam the folding line. Pin it too high too long and you collapse.

Materialskeep stocked

The build stock

Spent on every protein you build. The membrane takes it in; starvation drains it.

Seven organelles · each a rate-controller you fund with a zero-sum pool of power

Engine

Mitochondria

+ energy, but rust rises faster than power.

Factory

Ribosomes

Build proteins — and get hijacked by virus.

Folding

ER

Drains the folding line before it jams.

Recycling

Lysosome

Clears virus and junk from the cytosol.

Wall

Membrane

Takes in food, slows entry, self-heals.

Library

Nucleus

Directs repair to the most-damaged part.

Roads

Cytoskeleton

Speeds couriers — crumbles under rust.

Couriers

Worker crews

Five crews you post to the bottleneck.

Seven threats · six panic buttons

Every crisis wants something different

Read the banner, pick your response, and watch it cost you somewhere else.

● Membrane BreachThreat 66 ⓘ

The outer wall is splitting.

Toxins are leaking in and energy is leaking out. Patch it, lock it down, post crews to the wall.

Viral Infectionwall it · shred it · cut factories
Heat Shockflood chaperones to the ER
Starvationcut power · run autophagy
Oxidative Stressdon't overclock · build antioxidants
ER Overloadthrottle ribosomes
DNA Damagepower the nucleus · repair kit

Emergency programs · timed bursts on cooldown

Factory
Off
stop hijack
Heat
Shock
un-jam ER
Antiviral
clear virus
Wall
Lock
block entry
Overclock
+energy +rust
Autophagy
recycle→fuel

Plus six proteins to build, seven per-organelle actions, and the make-or-break comeback: cut to essentials, run Autophagy, and claw your energy back from the brink.

Three ways to play

Same cell. Different clock.

From twitchy real-time survival to a calm, turn-based rescue puzzle.

Real-Time

High pressure. The clock never stops — only you can pause.

Tactical

Survival that auto-pauses the moment a crisis telegraphs. Plan in peace, then watch it unfold.

Triage

A turn-based flip: a patient cell arrives mid-distress. Stabilise all six vitals before you run out of moves — for the stars.

Overclocked Core

++20% energy from the engine.
But a lot more rust.
⚛ 40

Wide Folding Line

+Clears jams 28% faster.
But viruses copy faster.
⚛ 45

Thick Wall

+Threats get in 22% slower.
But so does your food.
⚛ 45

Meta-progression

Craft your cell in The Lab

Earn DNA every run. Unlock gene traits and equip up to three into a loadout — but each is a trade-off, and every trait you stack makes crises hit harder.

Gene traits~14 sidegrades and keystones that add whole new verbs — devour the virus, discharge stress as energy, freeze a crisis.
LineageDivide instead of mutating to gamble for a new generation — drawn as a family tree on the death screen.
DailyOne fixed cell + challenge set everyone faces that day. Scores compare.
CellsGeneralist, Neuron, Macrophage — options, not power. Unlocked by milestones.

What's in the box

Small game. Deep machine.

Truly endless

Difficulty rises to a climax around cycle 9–11, then eases to a sustainable plateau. A perfect equilibrium could run forever.

Multi-causal death

Six different ways to lose — viral takeover, energy failure, genomic catastrophe, wall rupture and more. The screen names your cause.

Daily challenge

A fresh fixed setup every day, derived from the calendar. Everyone faces the same cell — chase the same leaderboard.

Lineage tree

Divide across generations and watch your family spine grow — tinted by each mutation, defective daughters ringed red.

Feel & feedback

Procedural soft-synth SFX, matched haptics, distress FX that go red, and a one-tap shareable run card. Reduce Motion respected throughout.

No accounts. No data.

No sign-up, no tracking, no analytics. Everything stays on your device. Read the privacy policy →

Coming soon · iPhone · iOS 18+

Can you keep the cell alive?

Homeostasis is in the lab now. Wishlist it on the App Store, or drop a line and I'll tell you the moment it ships.