A Cellular Survival Roguelike
Keep one cell alive through escalating crisis.
Every fix you make creates a new problem.
Coming soon · iPhone · iOS 18+
The core loop
The whole game is six coupled vital signs, steered in real time. Calm never lasts — a crisis is always telegraphing.
The cell breathes. You route power, post worker crews, and bank materials before the storm.
A threat telegraphs. You read what it wants and pre-stage your defense — or panic later.
26 seconds of forcing pressure. Vitals slide toward the red. You spend, fire, and improvise.
Survive and you mutate — pick one of three trade-offs. Then the next cycle hits harder.
Get stronger and the threats keep pace. Eventual collapse is the point — you don't win, you chase a deeper run.
The substrate
Every feature is an operation on the same shared machine — never a system bolted on beside it.
Mitochondria make it; everything else burns it. Run dry and the whole cell decays.
Climbs from every other vital going wrong. Hit 100 and the run is over.
Seizes your factories past a threshold. Shred it, wall it out, or shut production down.
Reactive oxygen rises with power. It corrodes the engine, the DNA, and the roads.
Proteins jam the folding line. Pin it too high too long and you collapse.
Spent on every protein you build. The membrane takes it in; starvation drains it.
Seven organelles · each a rate-controller you fund with a zero-sum pool of power
+ energy, but rust rises faster than power.
Build proteins — and get hijacked by virus.
Drains the folding line before it jams.
Clears virus and junk from the cytosol.
Takes in food, slows entry, self-heals.
Directs repair to the most-damaged part.
Speeds couriers — crumbles under rust.
Five crews you post to the bottleneck.
Seven threats · six panic buttons
Read the banner, pick your response, and watch it cost you somewhere else.
Emergency programs · timed bursts on cooldown
Plus six proteins to build, seven per-organelle actions, and the make-or-break comeback: cut to essentials, run Autophagy, and claw your energy back from the brink.
Three ways to play
From twitchy real-time survival to a calm, turn-based rescue puzzle.
High pressure. The clock never stops — only you can pause.
Survival that auto-pauses the moment a crisis telegraphs. Plan in peace, then watch it unfold.
A turn-based flip: a patient cell arrives mid-distress. Stabilise all six vitals before you run out of moves — for the stars.
Meta-progression
Earn DNA every run. Unlock gene traits and equip up to three into a loadout — but each is a trade-off, and every trait you stack makes crises hit harder.
What's in the box
Difficulty rises to a climax around cycle 9–11, then eases to a sustainable plateau. A perfect equilibrium could run forever.
Six different ways to lose — viral takeover, energy failure, genomic catastrophe, wall rupture and more. The screen names your cause.
A fresh fixed setup every day, derived from the calendar. Everyone faces the same cell — chase the same leaderboard.
Divide across generations and watch your family spine grow — tinted by each mutation, defective daughters ringed red.
Procedural soft-synth SFX, matched haptics, distress FX that go red, and a one-tap shareable run card. Reduce Motion respected throughout.
No sign-up, no tracking, no analytics. Everything stays on your device. Read the privacy policy →
Screens
Drawn in a single canvas — breathing, reddening, panicking as the patient does.





Coming soon · iPhone · iOS 18+
Homeostasis is in the lab now. Wishlist it on the App Store, or drop a line and I'll tell you the moment it ships.