The full machine

Under the membrane

Six coupled scalars. Seven rate-controllers. Every feature is an operation on that one shared machine — and every fix you make creates a new problem somewhere else.

The substrate

The six vital signs

Everything the game simulates flows into these six numbers.

VitalSafeDriven up byPulled down by
EnergyHighPower plants × healthUpkeep, leaks, starvation
StressLowEvery other vital going wrongCalm, healthy vitals
VirusLowViral crisis, ribosome hijackLysosome + shredders, antiviral
RustLowMito power (super-linear), overclockDecay, repair crews, antioxidants
FoldingLowRibosome output, heat shock, ER floodER power, chaperones
MaterialsStockedMembrane nutrient intakeBuilding proteins, starvation

The threats

Seven crises, seven answers

A crisis is a forcing term switched on during the active phase. Each demands a specific response.

CrisisPushesHow to counter
Viral InfectionVirus up · hijacks factoriesPower the wall, post shredders, shut factories, fire antiviral
Heat ShockFolding load up (misfolding)Flood chaperones to the ER, ease ribosomes
StarvationEnergy & materials downCut non-essential power, open intake, run autophagy
Oxidative StressRust up · corrodes engine & DNADon't overclock, post repair to mito, build antioxidants
Membrane BreachWall health down · toxins inBuild patches, lock the wall, post crews
ER OverloadFolding load up (factory flood)Throttle ribosomes, flood chaperones, let lysosome shred
DNA DamageNucleus health downPost repair to nucleus, power it, build a DNA repair kit

Same-axis pairs are never stacked — two crises that kill the same organelle would be unfair. From cycle 11, every cycle rolls two simultaneous (but compatible) threats.

The roguelike layer

Adapt or divide

Survive a crisis and you mutate — pick one of three. Pure upside is a bug; every mutation makes you better at one thing, worse at another. Own two of a family and an emergent synergy fires.

Metabolic

Mitochondrial Overclock

+30% more energy.
Much more rust.
Proteostasis

Expanded Folding Line

+ER clears jams 50% faster.
Viruses copy faster.
Membrane

Hardened Wall

+Toxins & viruses 40% slower.
Food 30% slower.
Genomic

Strict DNA Checkpoint

+DNA resists damage far better.
Slower builds.
Signalling

Cytoskeletal Highways

+Workers 60% faster.
Damage spreads faster.
Mitosis

Divide

+New generation, a second wind, a drifted trait.
25% chance of a permanent defect. A gamble, not an upgrade.

★★ Game-changing keystones

Traits that add a whole new verb

Crafted in The Lab, each adds a genuinely new system — not a stat tweak. Each still pays a load tax and a real downside.

Devour

Phagocyte

Convert viral load into food & energy — but it tears a feeding wound in the wall. The virus becomes your crop; greedy double-crops rupture the membrane.

Catharsis

Stress Engine

Discharge stress for a burst of energy, materials and a heal — scaled by how high it was. The meter you used to flee becomes a battery you charge by being in danger.

Stasis

Stasis Bubble

Freeze all crisis growth for 4 seconds while metabolism keeps running. Charge accrues only under fire — a cautious player never fills it.

Sacrifice

Necrotic Bargain

Sacrifice an organelle for an instant surge. It then rots for the rest of the run — and two necrotic organelles at once is cascade death.

Ascend

Apoptotic Ascension

A second win axis: a bar that fills only on calm containments. Ascend to end the run for a big payout — but each ascension raises your next run's intensity.

IF · THEN

Reflex Arc

Author up to three standing rules the cell auto-fires. Then fight your own autopilot — disable a misfiring rule mid-crisis from the chip strip.

The difficulty engine

Truly endless, the Tetris way

Cycles 1–10 follow an authored teaching schedule. Then it's procedural. Difficulty rises to a climax — the cycle 9–11 gauntlet most runs die at — then eases to a sustainable plateau.

Past the gauntlet, difficulty stops climbing. A perfect equilibrium could run forever; one sim run reached cycle 106. Your depth is bounded only by how long you hold the line. And getting stronger raises the threat to match — eventual collapse is the point.

CLIMAX PLATEAU CYCLE 1 INTENSITY
Crisis intensity Sustainable zone

Onboarding & feel

It teaches as it tightens

Guided start

A 7-page tutorial auto-presents on first launch; organelle labels and a crisis briefing teach you as you go.

Distress is obvious

Failing systems go red and jitter, the wall ramps blue→red, rust spreads a haze, low energy dims the cell. A healthy cell stays calm and blue.

Sound & haptics

14 soft-synth SFX with matched haptics — taps, builds, warnings, the crisis sting, the contain relief. Both fully toggleable.

Reduce Motion

Every animation respects the system setting. Tactical mode auto-pauses for a calm, cerebral, zero-time-pressure run of the same game.

Coming soon · iPhone · iOS 18+

Keep one cell alive.

No accounts. No data. Just you and a patient that will, eventually, collapse.

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